Course Overview
Welcome to CS 297, Web Applications!
Catalog Description: A survey of technologies and techniques for designing and implementing high-performance, web-based software. Topics include client-server computing, usable graphical user interfaces, web-based information retrieval and processing, testing and debugging practices, and security issues and vulnerability prevention.
Topics covered include
- the distributed architecture of web applications
- the fundamentals of HTML and CSS for displaying Web content
- the design and implementation of server-side applications, specifically using Java technology
- a survey of web application development tools and technologies
- systematic techniques for testing and debugging web applications
- security concerns
- usability concerns
Structure
Classroom work will consist of lecture, discussion, and lab
experimentation. Written work will consist of several homework and
programming assignments, one exam, and a significant project.
Objectives
After taking this course, you should be able to
- author sophisticated HTML pages using CSS
- describe the distributed architecture of web applications
- design and develop a significant web application using server-side technologies, such as Java servlets and JSPs
- understand the requirements (e.g., security, stability, reliability, performance, usability) of web applications
- apply common software tools to developing web applications
- test and debug web applications, using standard tools (e.g., the Eclipse IDE, Web Tools Platform) and systematic techniques
Instructional Staff
Sara Sprenkle
Office: Parmly Hall 410
Office Hours:
E-mail Address:
Phone Number: (540) 458-8309 (it is better to email me than to call)
Course Information
CS 297, Section 01
Lecture: MWF 1:25-3:25 p.m.
Textbook
Programming the World Wide Web, Fourth Edition, Robert Sebesta.
Course Policies
Student Responsibilities
- It is very important that you attend lectures (see Grading below). There will be considerable information given in class that is not available elsewhere. Family and medical emergencies and conflicts with University-recognized extra-curricular activities are the only reasons to request that work be rescheduled.
- You are expected to arrive to lectures promptly.
- Please turn off cellphones.
- Actively participate in the class by asking and answering questions.
- Check your W & L email frequently and check this web page and the schedule for new information.
- Throughout this class (and life in general), keep in mind a cowboy's wisdom: "Good judgement comes from experience." You may ask, "How do I get experience?" Bad judgement works every time. My point? Don't be afraid to make mistakes in this class, but make sure you learn from them!
- Use the Web to find solutions to some of your problems. Document where you found the code.
Instructor Responsibilities
I will try to
make this course and its material as exciting for you as it is for
me. I will be respectful of student questions and misunderstandings.
I will give prompt, constructive feedback from assignments. I will
be available during office hours and by appointment. I will do my
best to respond to questions via email within 24 hours.
Honor System
You may discuss individual programming assignments informally with other students.
However, sharing a solution, in the form of experimental results or the
design or implementation of a program, is an honor violation. Students
should know where to draw the line between getting legitimate outside
assistance with course material and outright cheating. Students who obtain
too much assistance without learning the material ultimately cheat
themselves the most. If you have any uncertainty about what this means,
consult with me before you collaborate. All written assignments should
be done individually.
Participation and attendance
To receive full
credit for class participation and attendance, you must have less than
three unexcused absences from class and you must be actively
engaged in the classroom by answering and asking questions each class when
appropriate and by being respectful of other students. The average grade
for participation is a B-.
The schedule, including important dates, is posted at the beginning of the semester. You should plan accordingly. If there are acceptable conflicts, tell me at the beginning of the semester and then remind me about a week in advance.
General grading policies
Programs turned in with syntax errors will receive no credit. "Roll back"
your program (using version control management software) into a state
where it does not have syntax errors.
Late policy
All assigned work is due on
the date specified. Any assignment turned in after the due
date/time but on the same day will be penalized 10%. Any
assignment turned in after the day on which it is due will be
penalized an additional 10% for each late day. No
assignment will be accepted that is more than three school
days late. If you turn an assignment in late, you must
indicate this somehow (in comments, on paper, etc.).
Grading
Grades for the course will be computed as follows:
- (42%) Individual programming and homework assignments, including but not limited to:
- Static HTML/CSS development
- Evaluation of usability, functionality of web sites/applications
- Analyzing open-source code
- Analyzing bug reports in open-source code
- Analyzing security threats
- Comparing Java Servlets/JSPs with another server-side programming language
- Programming assignments on Java Servlets, JSPs, JDBC, JavaScript, AJAX, etc
- Reading/discussion assignments
- (15%) Midterm Exam
- (38%) Group Project
- (5%) Deliverable 0 - Requirements, Plan, Design
- (8%) Deliverable 1 - Static HTML Implementation
- (7%) Deliverable 2 - Web Application Implementation I
- (8%) Deliverable 3 - Web Application Implementation, Final
- (5%) Deliverable 4 - Demonstration
- (5%) Deliverable 5 - Documentation
- (5%) Participation and attendance