Contents
- card.py
- deck.py
card.py 1/2
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class Card:
"""
A class to represent a standard playing card. The ranks are ints:
2-10 for numbered cards, 11=Jack, 12=Queen, 13=King, 14=Ace.
The suits are strings: 'clubs', 'spades', 'hearts', 'diamonds'.
"""
def __init__(self, rank, suit):
"Constructs a new Card object with the given rank (an int) and suit (a string)."
self._rank = rank
self._suit = suit
def __str__(self):
"Returns a string describing the card as 'rank of suit'."
result = ""
if self._rank == 11:
result += "Jack"
elif self._rank == 12:
result += "Queen"
elif self._rank == 13:
result += "King"
elif self._rank == 14:
result += "Ace"
else:
result += str(self._rank)
result += " of " + self._suit
return result
def getRank(self):
"Returns rank."
return self._rank
def getSuit(self):
"Returns suit."
return self._suit
def getRummyValue(self):
"Returns the value of this card in the game of Rummy"
if self._rank < 10:
return 5
if self._rank < 14:
return 10
return 15
def _isFaceCard(self):
"Returns True iff the card is a face card."
if self.rank > 10 and self.rank < 14:
return True
return False
def __lt__(self, other):
""" Compares Card objects by their rank"""
# verify that self and other are the same type
if type(self) != type(other):
return False
# do comparison
return self.rank < other.rank
def __eq__(self, other):
"""Returns true if this object and other are equivalent
based on ..."""
# verify that self and other are the same type
if type(self) != type(other):
return False
# do comparison
return self.rank == other.rank and self.suit == other.suit
def main():
c1 = Card(14, "spades")
print(c1)
c2 = Card(13, "hearts")
print(c2)
c3 = Card(2, "diamonds")
print(c3)
# Since I am probably going to import this script into another script,
# I only want to call main() when it's *not* imported
if __name__ == '__main__':
main()
deck.py 2/2
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# Implementation of a deck of cards.
# by CSCI 111
from card import *
from random import shuffle
class Deck:
""" A class to represent a deck of playing cards."""
def __init__(self):
"""Creates a new Deck object, filled with one of each
unique card."""
self._listOfCards = []
for suit in ["clubs","hearts","diamonds","spades"]:
for rank in range(2,15):
self._listOfCards.append(Card(rank, suit))
def __str__(self):
"""Returns a string representing the cards that are
in the deck."""
deckRep= ""
for c in self._listOfCards:
deckRep += str(c) + "\n"
return deckRep
def shuffle(self):
"""shuffles the deck, in place."""
return shuffle(self._listOfCards)
def draw(self, numCards):
"""Takes the number of cards to draw and
returns a list of those cards drawn
"""
hand = []
for card in range(numCards):
drawnCard = self._listOfCards.pop(0)
hand.append(drawnCard)
return hand
def isEmpty(self):
"""Returns True if and only if the deck is empty."""
return len(self._listOfCards) == 0
def deal(self, numPlayers, numCards):
"""Returns a list of the hands (a list of cards) for
each player."""
listOfHands = []
for player in range(numPlayers):
# generate a hand of cards for each player
playerHand = self.draw(numCards)
listOfHands.append(playerHand)
return listOfHands
def burn(self, numCards):
self.draw(1)
return self.draw(numCards)
def main():
d = Deck()
d.shuffle()
#print(d)
print("Draw one card:")
hand = d.draw(4)
for card in hand:
print(card)
print("Is the deck empty?", d.isEmpty())
numPlayers = 2
numCards = 3
playerHands = d.deal(numPlayers, numCards)
for numPlayer in range(numPlayers):
print("Player", numPlayer+1, ":")
for card in playerHands[numPlayer]:
print(card)
# The below code will cause an error because we don't have 52 cards in the
# deck.
for i in range(52):
d.draw(1)
print("Is the deck empty?", d.isEmpty())
if __name__ == "__main__":
main()
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