Contents
- card2.py
- card_byid.py
- card.py
- deck.py
- war.py
card2.py 1/5
[top][prev][next]
# Card class and demonstration of use.
# This version of the code includes the getRummyValue method
# by CSCI111
class Card:
"""
A class to represent a standard playing card. The ranks are ints:
2-10 for numbered cards, 11=Jack, 12=Queen, 13=King, 14=Ace.
The suits are strings: 'clubs', 'spades', 'hearts', 'diamonds'.
"""
def __init__(self, rank, suit):
"Constructs a new Card object with the given rank (an int) and suit (a string)."
self._rank = rank
self._suit = suit
def __str__(self):
"Returns a string describing the card as 'rank of suit'."
result = ""
if self._rank == 11:
result += "Jack"
elif self._rank == 12:
result += "Queen"
elif self._rank == 13:
result += "King"
elif self._rank == 14:
result += "Ace"
else:
result += str(self._rank)
result += " of " + self._suit
return result
def getRank(self):
"Returns rank."
return self._rank
def getSuit(self):
"Returns suit."
return self._suit
def getRummyValue(self):
"Return the rummy value for the card."
if self._rank == 14:
return 15
elif self._rank >= 10:
return 10
else:
return 5
# These are functions, not part of the class, because they are
# not indented under the class.
def testRummyValue():
"Function to verify that Card's getRummyValue() method works correctly."
# create the expected results for cards with ranks 2-14, inclusive
expectedResults = [5]*9 + [10] * 4 + [15]
for suit in ["hearts", "diamonds", "clubs", "spades"]:
for x in range(2, 15):
c = Card(x, suit)
expected = expectedResults[x-1] # the indices are a bit off
actual = c.getRummyValue()
if expected != actual:
print("ERROR! Expected", c, "'s Rummy value to be", expected)
print("\t but was", actual)
def main():
c1 = Card(14, "spades")
print(c1)
c2 = Card(13, "hearts")
print(c2)
c3 = Card(2, "diamonds")
print(c3)
print(c1, "'s rummy value is", c1.getRummyValue())
print(c2, "'s rummy value is", c2.getRummyValue())
print(c3, "'s rummy value is", c3.getRummyValue())
# created code to automatically check the rummy code
testRummyValue()
#myString = c3.__str__()
#myString2 = str(c3)
#print(myString)
#print(myString2)
# Since I am probably going to import this script into another script,
# I only want to call main() when it's *not* imported
if __name__ == '__main__':
main()
card_byid.py 2/5
[top][prev][next]
# Demonstrates abstraction: has same interface as card.py
# but different implementation, e.g., defining state using an id.
class Card:
"""
A class to represent a standard playing card. The ranks are ints:
2-10 for numbered cards, 11=Jack, 12=Queen, 13=King, 14=Ace.
The suits are strings: 'clubs', 'spades', 'hearts', 'diamonds'.
"""
def __init__(self, rank, suit):
"Constructor for class Card takes int rank and string suit."
# card ids go from 2 to 55
self._cardid = rank
if suit == "clubs":
self._cardid += 13
elif suit == "hearts":
self._cardid += 26
elif suit == "diamonds":
self._cardid += 39
def __str__(self):
"Returns a string describing the card as 'rank of suit'."
result = ""
rank = self.getRank()
if rank == 11:
result += "Jack"
elif rank == 12:
result += "Queen"
elif rank == 13:
result += "King"
elif rank == 14:
result += "Ace"
else:
result += str(rank)
result += " of " + self.getSuit()
return result
def getRank(self):
"Returns rank."
return (self._cardid-2) % 13 + 2
def getSuit(self):
"Returns suit."
suits = ["spades", "clubs", "hearts", "diamonds"]
whichsuit = (self._cardid-2)//13
return suits[whichsuit]
def blackJackValue(self):
"Returns the value of the card in Black Jack"
if self.getRank() == 14:
# alternatively, this could be 11
return 1
elif self.getRank() > 10:
return 10
else:
return self.getRank()
def rummyValue(self):
"Returns the value of the card in Rummy"
if self.getRank() <= 9:
return 5
elif self.getRank() < 14:
return 10
else:
return 15
def main():
c1 = Card(14, "spades")
print( c1 )
print( c1.getRank() )
print( "Black Jack Value", c1.blackJackValue())
print( "Rummy Value", c1.rummyValue())
c2 = Card(13, "hearts")
print(c2)
print(c2.getRank())
print("Black Jack Value", c2.blackJackValue())
print("Rummy Value", c2.rummyValue())
if __name__ == '__main__':
main()
card.py 3/5
[top][prev][next]
# Card class and demonstration of use
# by CSCI111
class Card:
"""
A class to represent a standard playing card. The ranks are ints:
2-10 for numbered cards, 11=Jack, 12=Queen, 13=King, 14=Ace.
The suits are strings: 'clubs', 'spades', 'hearts', 'diamonds'.
"""
def __init__(self, rank, suit):
"Constructs a new Card object with the given rank (an int) and suit (a string)."
self._rank = rank
self._suit = suit
def __str__(self):
"Returns a string describing the card as 'rank of suit'."
result = ""
if self._rank == 11:
result += "Jack"
elif self._rank == 12:
result += "Queen"
elif self._rank == 13:
result += "King"
elif self._rank == 14:
result += "Ace"
else:
result += str(self._rank)
result += " of " + self._suit
return result
def getRank(self):
"Returns rank."
return self._rank
def getSuit(self):
"Returns suit."
return self._suit
def main():
c1 = Card(14, "spades")
print(c1)
c2 = Card(13, "hearts")
print(c2)
c3 = Card(2, "diamonds")
print(c3)
# showing other ways to call the str method
#myString = c3.__str__()
#myString2 = str(c3)
#print(myString)
#print(myString2)
# Since I am probably going to import this script into another script,
# I only want to call main() when it's *not* imported
if __name__ == '__main__':
main()
deck.py 4/5
[top][prev][next]
# Implementation of a deck of cards.
# by CSCI 111
from card import *
class Deck:
""" A class to represent a deck of playing cards."""
def __init__(self):
"""Creates a new Deck object, filled with one of each
unique card."""
self.listOfCards = []
for suit in ["clubs","hearts","diamonds","spades"]:
for rank in range(2,15):
self.listOfCards.append(Card(rank, suit))
def __str__(self):
"""Returns a string representing the cards that are
in the deck."""
deckRep= ""
for c in self.listOfCards:
deckRep += str(c) + "\n"
return deckRep
def numRemaining(self):
"""Returns the number of cards left in the deck."""
return len(self.listOfCards)
def main():
d = Deck()
print(d)
print("The number of cards remaining in the deck is", d.numRemaining())
# Since I am probably going to import this script into another script,
# I only want to call main() when it's *not* imported
if __name__ == "__main__":
main()
war.py 5/5
[top][prev][next]
# Simple implementation of the game of War
# There are some issues in simulation's accuracy.
# Sara Sprenkle
from card import *
from random import *
def main():
player1Card = genRandomCard()
player2Card = genRandomCard()
print("Player 1 draws a", player1Card)
print("Player 2 draws a", player2Card)
print()
print(" --> ", end="")
def genRandomCard():
""" Returns a randomly generated Card object.
Assumes an infinite number of decks of cards available."""
suits = ["hearts", "diamonds", "clubs", "spades"]
randRank = randint(2, 14) # generate a random rank
randSuit = suits[randint(0, 3)] # generate a random suit
# create a new Card object from randomly generated rank and suit
randomCard = Card( randRank, randSuit )
return randomCard
main()
Generated by GNU Enscript 1.6.6.