Contents
- card.py
- deck.py
card.py 1/2
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class Card:
"""
A class to represent a standard playing card. The ranks are ints:
2-10 for numbered cards, 11=Jack, 12=Queen, 13=King, 14=Ace.
The suits are strings: 'clubs', 'spades', 'hearts', 'diamonds'.
"""
def __init__(self, rank, suit):
"Constructs a new Card object with the given rank (an int) and suit (a string)."
self._rank = rank
self._suit = suit
def __str__(self):
"Returns a string describing the card as 'rank of suit'."
result = ""
if self._rank == 11:
result += "Jack"
elif self._rank == 12:
result += "Queen"
elif self._rank == 13:
result += "King"
elif self._rank == 14:
result += "Ace"
else:
result += str(self._rank)
result += " of " + self._suit
return result
def getRank(self):
"Returns rank."
return self._rank
def getSuit(self):
"Returns suit."
return self._suit
def getRummyValue(self):
"Returns the value of the card in the game of Rummy."
if self._isFaceCard(): # handles face cards
return 10
elif self.rank == 14: # handles Ace
return 15
elif self.rank == 10: # handles 10
return 10
else:
return 5
def __eq__(self, other):
"""Returns true if this object and other are equivalent
based on their rank and suit"""
# verify that self and other are the same type
if type(self) != type(other):
return False
# do comparison
return self._rank == other._rank and self._suit == other._suit
def __lt__(self, other):
""" Compares Card objects by their rank"""
# verify that self and other are the same type
if type(self) != type(other):
return False
# do comparison
return self._rank < other._rank
def _isFaceCard(self):
"Returns True iff the card is a face card."
if self.rank > 10 and self.rank < 14:
return True
return False
def main():
c1 = Card(14, "spades")
print(c1)
c2 = Card(13, "hearts")
print(c2)
c3 = Card(2, "diamonds")
print(c3)
# testing rummyValue() method
testCases = [c1, c2, c3]
expected = [15, 10, 5]
for pos in range(len(testCases)):
testCase = testCases[pos] # what data type is this?
actualVal = testCase.getRummyValue()
if actualVal == expected[pos]:
print("Success for getRummyValue on", testCase, "-->", actualVal)
# test equals
result = c1 == "a string"
print(result, "should be False")
result = c1 == c2
print(result, "should be False")
result = c1 < c2
print(result, "should be False")
#
result = c2 < c1
print(result, "should be True")
print("\nTested cards in sorted order:")
testCases.sort()
for card in testCases:
print(card)
# Since I am probably going to import this script into another script,
# I only want to call main() when it's *not* imported
if __name__ == '__main__':
main()
deck.py 2/2
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# Implementation of a deck of cards.
# by CSCI 111, 03/19/2012
from card import *
from random import shuffle
class Deck:
""" A class to represent a deck of playing cards."""
def __init__(self):
"""Creates a new Deck object, filled with one of each
unique card."""
self._listOfCards = []
for suit in ["clubs","hearts","diamonds","spades"]:
for rank in range(2,15):
myCard = Card(rank, suit)
self._listOfCards.append(myCard)
def __str__(self):
"""Returns a string representing the cards that are
in the deck."""
deckRep= ""
for card in self._listOfCards:
deckRep += str(card) + "\n"
return deckRep
def numRemaining(self):
"""Returns the number of cards left in the deck."""
return len(self._listOfCards)
def deal(self, numCards):
"""Returns a list of cards dealt from the deck.
Assumes there are enough cards in the deck."""
dealtList = []
for x in range(numCards):
card = self._listOfCards.pop(0)
dealtList.append(card)
return dealtList
def shuffle(self):
shuffle(self._listOfCards)
def main():
d = Deck()
print(d)
print("The number of cards remaining in the deck is", d.numRemaining())
d.shuffle()
hand = d.deal(5)
print("My hand is:")
for card in hand:
print(card)
print("The number of cards remaining in the deck is", d.numRemaining())
# Since I am probably going to import this script into another script,
# I only want to call main() when it's *not* imported
if __name__ == "__main__":
main()
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