Contents
- card2.py
- card_byid.py
- card.py
card2.py 1/3
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# Card class and demonstration of use.
# This version of the code includes the getRummyValue method
# by CSCI111
import test
class Card:
"""
A class to represent a standard playing card. The ranks are ints:
2-10 for numbered cards, 11=Jack, 12=Queen, 13=King, 14=Ace.
The suits are strings: 'clubs', 'spades', 'hearts', 'diamonds'.
"""
def __init__(self, rank, suit):
"Constructs a new Card object with the given rank (an int) and suit (a string)."
self._rank = rank
self._suit = suit
def __str__(self):
"Returns a string describing the card as 'rank of suit'."
result = ""
if self._rank == 11:
result += "Jack"
elif self._rank == 12:
result += "Queen"
elif self._rank == 13:
result += "King"
elif self._rank == 14:
result += "Ace"
else:
result += str(self._rank)
result += " of " + self._suit
return result
def getRank(self):
"Returns rank."
return self._rank
def getSuit(self):
"Returns suit."
return self._suit
def getCardColor(self):
"Returns the color of the suit, a string that is either red or black"
# self.getSuit()
if self._suit == "diamonds" or self._suit == "hearts":
return "red"
else:
return "black"
def getRummyValue(self):
"""
Returns the rummy value of the card. Uses the "simplified scoring
method" that uses 15 for Aces, 10 for 10s and face cards, and 5
for all other cards.
"""
if self._rank == 14:
rummyValue = 15
elif self._rank >= 10:
rummyValue = 10
else:
rummyValue = 5
return rummyValue
# ---------------------------------------------------------------------
# The following are functions--not part of the class--because they are
# *not* indented under the class.
def main():
c1 = Card(14, "spades")
print(c1)
c2 = Card(13, "hearts")
print(c2)
c3 = Card(2, "diamonds")
print(c3)
# test the getCardColor() method
test.testEqual(c1.getRummyValue(), 15)
test.testEqual(c2.getRummyValue(), 10)
test.testEqual(c3.getRummyValue(), 5)
# test the getCardColor() method
test.testEqual(c1.getCardColor(), "black")
test.testEqual(c2.getCardColor(), "red")
test.testEqual(c3.getCardColor(), "red")
# test the getSuit() method
test.testEqual(c1.getSuit(), "spades")
test.testEqual(c2.getSuit(), "hearts")
test.testEqual(c3.getSuit(), "diamonds")
# test the getRank() method
test.testEqual(c1.getRank(), 14)
test.testEqual(c2.getRank(), 13)
test.testEqual(c3.getRank(), 2)
# test the __str__ method
test.testEqual( str(c1), "Ace of spades")
test.testEqual( str(c2), "King of hearts")
test.testEqual( str(c3), "2 of diamonds")
#myString = c3.__str__()
#myString2 = str(c3)
#print(myString)
#print(myString2)
# Since I am probably going to import this class into another script,
# I only want to call main() when it's *not* imported
if __name__ == '__main__':
main()
card_byid.py 2/3
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# Demonstrates abstraction: has same interface as card.py
# but different implementation, e.g., defining state using an id.
class Card:
"""
A class to represent a standard playing card. The ranks are ints:
2-10 for numbered cards, 11=Jack, 12=Queen, 13=King, 14=Ace.
The suits are strings: 'clubs', 'spades', 'hearts', 'diamonds'.
"""
def __init__(self, rank, suit):
"Constructor for class Card takes int rank and string suit."
# card ids go from 2 to 55
self._cardid = rank
if suit == "clubs":
self._cardid += 13
elif suit == "hearts":
self._cardid += 26
elif suit == "diamonds":
self._cardid += 39
def __str__(self):
"Returns a string describing the card as 'rank of suit'."
result = ""
rank = self.getRank()
if rank == 11:
result += "Jack"
elif rank == 12:
result += "Queen"
elif rank == 13:
result += "King"
elif rank == 14:
result += "Ace"
else:
result += str(rank)
result += " of " + self.getSuit()
return result
def getRank(self):
"Returns rank."
return (self._cardid-2) % 13 + 2
def getSuit(self):
"Returns suit."
suits = ["spades", "clubs", "hearts", "diamonds"]
whichsuit = (self._cardid-2)//13
return suits[whichsuit]
def blackJackValue(self):
"Returns the value of the card in Black Jack"
if self.getRank() == 14:
# alternatively, this could be 11
return 1
elif self.getRank() > 10:
return 10
else:
return self.getRank()
def getRummyValue(self):
"Returns the value of the card in Rummy"
def main():
c1 = Card(14, "spades")
print( c1 )
print( c1.getRank() )
#print( "Black Jack Value", c1.blackJackValue())
print( "Rummy Value", c1.getRummyValue())
c2 = Card(13, "hearts")
print(c2)
print(c2.getRank())
print("Black Jack Value", c2.blackJackValue())
#print("Rummy Value", c2.getRummyValue())
if __name__ == '__main__':
main()
card.py 3/3
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# Card class and demonstration of use
# by CSCI111
import test
class Card:
"""
A class to represent a standard playing card. The ranks are ints:
2-10 for numbered cards, 11=Jack, 12=Queen, 13=King, 14=Ace.
The suits are strings: 'clubs', 'spades', 'hearts', 'diamonds'.
"""
def __init__(self, rank, suit):
"Constructs a new Card object with the given rank (an int) and suit (a string)."
self._rank = rank
self._suit = suit
def __str__(self):
"Returns a string describing the card as 'rank of suit'."
result = ""
if self._rank == 11:
result += "Jack"
elif self._rank == 12:
result += "Queen"
elif self._rank == 13:
result += "King"
elif self._rank == 14:
result += "Ace"
else:
result += str(self._rank)
result += " of " + self._suit
return result
def getRank(self):
"Returns rank."
return self._rank
def getSuit(self):
"Returns suit."
return self._suit
def main():
c1 = Card(14, "spades")
print(c1)
c2 = Card(13, "hearts")
print(c2)
c3 = Card(2, "diamonds")
print(c3)
# could put the tests in separate functions
# test the getSuit() method
test.testEqual(c1.getSuit(), "spades")
test.testEqual(c2.getSuit(), "hearts")
test.testEqual(c3.getSuit(), "diamonds")
# test the getRank() method
test.testEqual(c1.getRank(), 14)
test.testEqual(c2.getRank(), 13)
test.testEqual(c3.getRank(), 2)
# test the __str__ method
test.testEqual( str(c1), "Ace of spades")
test.testEqual( str(c2), "King of hearts")
test.testEqual( str(c3), "2 of diamonds")
# showing other ways to call the str method
#myString = c3.__str__()
#myString2 = str(c3)
#print(myString)
#print(myString2)
# Since I am probably going to import this class into another script,
# I only want to call main() when it's *not* imported
if __name__ == '__main__':
main()
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