Contents

  1. card2.py
  2. card_byid.py
  3. card.py

card2.py 1/3

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# Card class and demonstration of use.
# This version of the code includes the getRummyValue method
# by CSCI111

import test

class Card:
    """
    A class to represent a standard playing card. The ranks are ints:
    2-10 for numbered cards, 11=Jack, 12=Queen, 13=King, 14=Ace.
    The suits are strings: 'clubs', 'spades', 'hearts', 'diamonds'.
    """
    
    def __init__(self, rank, suit):
        "Constructs a new Card object with the given rank (an int) and suit (a string)."
        self._rank = rank
        self._suit = suit
    
    def __str__(self):
        "Returns a string describing the card as 'rank of suit'."
        result = ""
        if self._rank == 11:
            result += "Jack"
        elif self._rank == 12:
            result += "Queen"
        elif self._rank == 13:
            result += "King"
        elif self._rank == 14:
            result += "Ace"
        else:
            result += str(self._rank)
        result += " of " + self._suit
        return result
    
    def getRank(self):
        "Returns rank."	
        return self._rank

    def getSuit(self):
        "Returns suit."
        return self._suit
        
    def getCardColor(self):
        "Returns the color of the suit, a string that is either red or black"
        # self.getSuit() 
        if self._suit == "diamonds" or self._suit == "hearts":
            return "red"
        else:
            return "black"
            
    def getRummyValue(self):
        """
        Returns the rummy value of the card. Uses the "simplified scoring
	method" that uses 15 for Aces, 10 for 10s and face cards, and 5
	for all other cards.
        """
        if self._rank == 14:
            rummyValue = 15
        elif self._rank >= 10:
            rummyValue = 10
        else:
            rummyValue = 5
        return rummyValue
          
    
        
# ---------------------------------------------------------------------
# The following are functions--not part of the class--because they are
# *not* indented under the class.

def main():
    c1 = Card(14, "spades")
    print(c1)
    c2 = Card(13, "hearts")
    print(c2)
    c3 = Card(2, "diamonds")
    print(c3)
    
    # test the getCardColor() method
    test.testEqual(c1.getRummyValue(), 15)
    test.testEqual(c2.getRummyValue(), 10)
    test.testEqual(c3.getRummyValue(), 5)
    
    # test the getCardColor() method
    test.testEqual(c1.getCardColor(), "black")
    test.testEqual(c2.getCardColor(), "red")
    test.testEqual(c3.getCardColor(), "red")
    
    # test the getSuit() method
    test.testEqual(c1.getSuit(), "spades")
    test.testEqual(c2.getSuit(), "hearts")
    test.testEqual(c3.getSuit(), "diamonds")

    # test the getRank() method
    test.testEqual(c1.getRank(), 14)
    test.testEqual(c2.getRank(), 13)
    test.testEqual(c3.getRank(), 2)
    
    # test the __str__ method
    test.testEqual( str(c1), "Ace of spades")
    test.testEqual( str(c2), "King of hearts")
    test.testEqual( str(c3), "2 of diamonds")    
    
    #myString = c3.__str__()
    #myString2 = str(c3)
    
    #print(myString)
    #print(myString2)
    
# Since I am probably going to import this class into another script,
# I only want to call main() when it's *not* imported
if __name__ == '__main__':
    main()

card_byid.py 2/3

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# Demonstrates abstraction: has same interface as card.py
# but different implementation, e.g., defining state using an id.

class Card:
    """
    A class to represent a standard playing card. The ranks are ints:
    2-10 for numbered cards, 11=Jack, 12=Queen, 13=King, 14=Ace.
    The suits are strings: 'clubs', 'spades', 'hearts', 'diamonds'.
    """
        
    def __init__(self, rank, suit):
        "Constructor for class Card takes int rank and string suit."
        # card ids go from 2 to 55
        self._cardid = rank
        if suit == "clubs":
            self._cardid += 13
        elif suit == "hearts":
            self._cardid += 26
        elif suit == "diamonds":
            self._cardid += 39

    def __str__(self):
        "Returns a string describing the card as 'rank of suit'."
        result = ""
        rank = self.getRank()
        if rank == 11:
            result += "Jack"
        elif rank == 12:
            result += "Queen"
        elif rank == 13:
            result += "King"
        elif rank == 14:
            result += "Ace"
        else:
            result += str(rank)
        result += " of " + self.getSuit()
        return result

    def getRank(self):
        "Returns rank."
        return (self._cardid-2) % 13 + 2

    def getSuit(self):
        "Returns suit."
        suits = ["spades", "clubs", "hearts", "diamonds"]
        whichsuit = (self._cardid-2)//13
        return suits[whichsuit]

    def blackJackValue(self):
        "Returns the value of the card in Black Jack"
        if self.getRank() == 14:
            # alternatively, this could be 11
            return 1
        elif self.getRank() > 10:
            return 10
        else:
            return self.getRank()

    def getRummyValue(self):
        "Returns the value of the card in Rummy"
        

def main():
    c1 = Card(14, "spades")
    print( c1 )
    print( c1.getRank() )
    #print( "Black Jack Value", c1.blackJackValue())
    print( "Rummy Value", c1.getRummyValue())
    c2 = Card(13, "hearts")
    print(c2)
    print(c2.getRank())
    print("Black Jack Value", c2.blackJackValue())
    #print("Rummy Value", c2.getRummyValue())
    
if __name__ == '__main__':
    main()


card.py 3/3

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# Card class and demonstration of use
# by CSCI111

import test

class Card:
    """
    A class to represent a standard playing card. The ranks are ints:
    2-10 for numbered cards, 11=Jack, 12=Queen, 13=King, 14=Ace.
    The suits are strings: 'clubs', 'spades', 'hearts', 'diamonds'.
    """
    
    def __init__(self, rank, suit):
        "Constructs a new Card object with the given rank (an int) and suit (a string)."
        self._rank = rank
        self._suit = suit
        
    def __str__(self):
        "Returns a string describing the card as 'rank of suit'."
        result = ""
        if self._rank == 11:
            result += "Jack"
        elif self._rank == 12:
            result += "Queen"
        elif self._rank == 13:
            result += "King"
        elif self._rank == 14:
            result += "Ace"
        else:
            result += str(self._rank)
        result += " of " + self._suit
        return result
        
    def getRank(self):
        "Returns rank."	
        return self._rank

    def getSuit(self):
        "Returns suit."
        return self._suit
        

def main():
    c1 = Card(14, "spades")
    print(c1)
    c2 = Card(13, "hearts")
    print(c2)
    c3 = Card(2, "diamonds")
    print(c3)
    
    # could put the tests in separate functions
    
    # test the getSuit() method
    test.testEqual(c1.getSuit(), "spades")
    test.testEqual(c2.getSuit(), "hearts")
    test.testEqual(c3.getSuit(), "diamonds")

    # test the getRank() method
    test.testEqual(c1.getRank(), 14)
    test.testEqual(c2.getRank(), 13)
    test.testEqual(c3.getRank(), 2)
    
    # test the __str__ method
    test.testEqual( str(c1), "Ace of spades")
    test.testEqual( str(c2), "King of hearts")
    test.testEqual( str(c3), "2 of diamonds")
    
    # showing other ways to call the str method 
    #myString = c3.__str__()
    #myString2 = str(c3)
    
    #print(myString)
    #print(myString2)
    
# Since I am probably going to import this class into another script,
# I only want to call main() when it's *not* imported
if __name__ == '__main__':
    main()

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