Contents
- animate.py
- function_example.py
- module_example_from_import.py
- module_example_import.py
- pick4.py
- print_examples.py
- random_test.py
- sum_nums.py
animate.py 1/8
[top][prev][next]
# Simple demonstration of animation.
# by Sara Sprenkle
from graphics import *
from time import sleep
STEPS = 100
w = GraphWin("Simple Animation", 400, 400)
w.setBackground("orange")
current = Point(60,60)
circ = Circle(current, 50)
circ.setFill("blue")
circ.draw(w)
end = w.getWidth()
dx = (end - current.getX())/STEPS
for step in range(STEPS):
circ.move(dx, 0)
sleep(.1)
w.getMouse()
w.close()
function_example.py 2/8
[top][prev][next]
# Examples using built-in functions
# Sara Sprenkle
#x = 6.817454321
x = 5.60123
print("We start with x having value", x)
# Call the function round with input x
# and save the output of function call in variable roundedXInt
roundedXInt = round(x)
print("x rounded to the nearest int:", roundedXInt)
roundedXTenth = round(x, 1)
print("x rounded to the nearest tenth:", roundedXTenth)
a = round(x, 2)
print("x rounded to the nearest hundredth:", a)
# demonstrating that the variable name doesn't matter,
# but good names make the code easier to understand
roundx = round(x, 3)
print("x rounded to the nearest thousandth:", roundx)
print(round(x, 4)) # not saving returned value in a variable
print("-"*40)
print("x is of", type(x))
module_example_from_import.py 3/8
[top][prev][next]
# Example of importing a module
# by Sara Sprenkle
from math import *
i = 1j
# The equation e^(i pi) + 1 = 0
# with import math statement
# shouldbezero = math.e ** (i * math.pi) + 1
shouldbezero = e ** (i * pi) + 1
print("e^(i pi) + 1 equals", shouldbezero)
# practice using functions from modules
print("100^(1/2) =", sqrt(100))
module_example_import.py 4/8
[top][prev][next]
# Example of importing a module
# by Sara Sprenkle
# Need to prepend all constants and functions with math.
import math
i = 1j
# The equation e^(i pi) + 1 = 0
# with import math statement
# shouldbezero = math.e ** (i * math.pi) + 1
shouldbezero = math.e ** (i * math.pi) + 1
print("e^(i pi) + 1 equals", shouldbezero)
# practice using functions from modules
print("100^(1/2) =", math.sqrt(100))
pick4.py 5/8
[top][prev][next]
# Display the numbers that are selected by the magic
# ping-pong ball machine for Pick4 VA Lottery, all on one line
# By CS111
import random
print("The winning Pick4 number is ", end="")
# generate the Pick4 number
for i in range(4):
print(random.randint(0,9), end="")
print_examples.py 6/8
[top][prev][next]
# Examples calling the print function
# Sara Sprenkle for CSCI111
print("Hi", "there", "class", sep='; ')
# By default end is "\n" --> called "the new line character"
# means, put the next displayed text on the next line.
print("Put on same", end='')
print("line")
# make end=" " (a space) instead:
print("Put on same", end=' ')
print("line")
something = 7
print("The result is ", something, ".", sep = "")
random_test.py 7/8
[top][prev][next]
# Demonstrating random module
# by Sara Sprenkle
import random
NUM_RANDOM = 8
print("This program generates", NUM_RANDOM, "random numbers.")
# Demonstrates that it's a pseudo-random number generator
# If using the same seed, the program generates the same list of
# "random" numbers.
# The following function call sets the seed.
#random.seed(1)
for x in range(NUM_RANDOM):
#print(random.random())
print(random.randint(0, 10))
sum_nums.py 8/8
[top][prev][next]
# Adding up numbers from the user
# By CSCI111
# initialize the accumulator variable
total = 0
# request that user says how many numbers they want to add up.
# (originally, we just had the user enter 5 numbers.)
numNums = int(input("How many numbers do you want to add up? "))
# loop until we're done
for i in range(numNums):
number = int(input("What number do you want to add? "))
# update the accumulator
total = total + number
# not needed but helpful in watching our program run
print("Total so far is...",i, total)
# display the results
print("Your total is", total)
Generated by GNU Enscript 1.6.6.