Contents

  1. ./animate.py
  2. ./circleShiftAnim.py
  3. ./circleShift.py
  4. ./random_test.py

./animate.py 1/4

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# Simple demonstration of animation.
# by Sara Sprenkle

from graphics import *
from time import sleep

STEPS = 100

window = GraphWin("Simple Animation", 400, 400)
window.setBackground("orange")

current = Point(60,60)
circ = Circle(current, 50)
circ.setFill("blue")
circ.draw(window)

end = window.getWidth()
dx = (end - current.getX())/STEPS

for step in range(STEPS):
    circ.move(dx, 0)
    sleep(.1)

window.getMouse()
window.close()


./circleShiftAnim.py 2/4

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# Animates moving a circle to where the user clicked
# By CS111

from graphics import *
from time import sleep

DIMENSION = 500
canvas = GraphWin("Move the Circle", DIMENSION, DIMENSION)

# create the circle in the upper left
circle = Circle( Point(100,50), 50)
circle.setFill("fuchsia")
circle.draw(canvas)

# show instructions in the middle of the screen
instructions = Text( Point(DIMENSION/2, DIMENSION/2), "Click where you want to move the circle.")
instructions.draw(canvas)

# user clicks where the circle should move to
userClickedPoint = canvas.getMouse()

#center of circle
circleCenterPoint = circle.getCenter()

changeInX = userClickedPoint.getX() - circleCenterPoint.getX()
changeInY = userClickedPoint.getY() - circleCenterPoint.getY()

# adjust these two variables to adjust how fast the animation occurs
secondsToSleep = .01
STEPS=50
for step in range(STEPS):
    circle.move(changeInX/STEPS, changeInY/STEPS)
    sleep(secondsToSleep)

# wait for the mouse click to close the window
canvas.getMouse()
canvas.close()

./circleShift.py 3/4

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# Move a circle to where the user clicked
# By CS111

from graphics import *

DIMENSION = 500
canvas = GraphWin("Move the Circle", DIMENSION, DIMENSION)

# create the circle in the upper left
circle = Circle( Point(100,50), 50)
circle.setFill("fuchsia")
circle.draw(canvas)

# show instructions in the middle of the screen
instructions = Text( Point(DIMENSION/2, DIMENSION/2), "Click where you want to move the circle.")
instructions.draw(canvas)

# user clicks where the circle should move to
userClickedPoint = canvas.getMouse()

#center of circle
circleCenterPoint = circle.getCenter()

# determine how far the circle needs to move to get to where the user clicked
changeInX = userClickedPoint.getX() - circleCenterPoint.getX()
changeInY = userClickedPoint.getY() - circleCenterPoint.getY()

# move the circle to where the user clicked
circle.move(changeInX, changeInY)

# wait for the mouse click to close the window
canvas.getMouse()
canvas.close()

./random_test.py 4/4

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# Demonstrating random module
# by Sara Sprenkle

import random

NUM_RANDOM = 8
print("This program generates", NUM_RANDOM, "random numbers.")

# Demonstrates that it's a pseudo-random number generator
# If using the same seed, the program generates the same list of
# "random" numbers.

# The following function call sets the seed.
#random.seed(1)

for x in range(NUM_RANDOM):
    #print(random.random())
    print(random.randint(0, 10))


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