Objective: To get experience using abstract classes and interfaces.
Due: Before class on Friday.
Start a new project in Eclipse but say that you're using existing source code and give the path to your Assignment 4 code (the game).
Modify the GamePiece class so that it is
an abstract class with an abstract
method move.
Test your new code.
In comments in GamePiece, discuss why this is a
better approach to organizing the code.
equals Method in Birthday Class
(20)In assignment 3, you implemented a Birthday class and
its equals method. At the time, we did not know all the
techniques to implement the equals method properly.
Copy the Birthday class into this assignment's directory and modify
your equals method to execute the following procedure,
which should be followed for all equals methods you
implement in the future:
instanceof operator to check if the
argument has the correct type. (Note: if a variable is a null
reference, then instanceof will be
false, so we don't need to check if the other object is
null separately.)Double.compare and for floats
use Float.compareModify your Assignment 5 classes excluding the Driver
program to belong to a package. Use Eclipse to make the
packages and move your classes into the package. Move is part of the Refactor menu. Name the package
edu.wlu.cs.yourusername
Modify your driver program to import the classes from the package.
Modify your Assignment 5 MediaItem classes
to implement the Comparable interface.
In your driver program, sort the elements in the array.
Copy your code into an assign6 directory
in your turnin directory.
You will be evaluated based on the following criteria: